jg_qadisha_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds"	
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 500
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_sulaiman_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_khajuraho_temples.dds" 

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_retba_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 500
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_gibraltar_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"  
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	province_modifier = {		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wadi_rum_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_hierapolis_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.1
		health = 0.1
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15		
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_etna_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"  
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_giants_causeway_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_tenerife_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		health = 0.1
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_lands_end_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_skye_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_piety = 0.1
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_plitvice_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_cappadocia_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_mines.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	province_modifier = {
		hostile_raid_time = 2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_como_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_ararat_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_peat_quarries.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		faith_creation_piety_cost_mult = -0.15
		faith_conversion_piety_cost_mult = -0.15
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_white_desert_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		desert_advantage = 1
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_socotra_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	province_modifier = {
		tax_mult = 0.1
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_madeira_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_gain_mult = -0.05
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_siwa_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_plantations.dds" 		

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		desert_attrition_mult = -0.10
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_fingals_cave_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_mines.dds" 
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_blue_forest_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds"  
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_bisevo_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_mines.dds" 
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_saturnia_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds"  
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		health = 0.1
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_karlovy_vary_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_royal_forest.dds"   
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		health = 0.1
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_newgrange_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_stonehenge.dds"   
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		faith_conversion_piety_cost_mult = -0.05
		faith_conversion_piety_cost_mult = -0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_st_nectan_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_stonehenge.dds"   
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		stress_loss_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_devils_pulpit_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_stonehenge.dds"   
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		dread_gain_mult = 0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_dunmore_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_stonehenge.dds"   
		
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	character_modifier = {
		dread_loss_mult = -0.05
	}
	ai_value = {
		base = 100
	}
	
	type = special
}















